Why do most people quit fitness apps after 2 weeks?
byβ’
Most fitness apps donβt fail because they lack features β
they fail because people stop using them.
After 2β3 weeks, motivation drops and the app becomes just another chore.

Iβm experimenting with turning workouts into a progression system:
levels, unlocks, and a more game-like experience.
Curious to hear from others here:
π What made you stop using fitness apps in the past?
π And what would actually make you stick to one?
Would love honest feedback β building this in public.
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@minhajulllΒ this is a great point. i was thinking how to apply a social layer to it and this might be it.
The fear of missing out and accountability combo may be something to explore. I've been focused on gamifying the experience first but this can take the app to another level (no pun intended). Thanks so much
Also, would you think competition is better (leaderboards) vs collaborative feature (shared goals / streaks?)