(Maker's Comment)
by•
While developing this, one of our biggest challenges was running completely different skeleton structures (CC3 and RPM) in the exact same scene without corrupting each other's states (no more zombie bugs!). Thanks to our context-driven architecture, we solved this at the root, resulting in an incredibly flexible engine.
Your feedback, critiques, and questions mean the world to us. We are here all day to answer anything about the engine's architecture, the IK system, or our lip-sync algorithms! 👇
Thanks for your support! ❤️
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