Giga Tommy

Launch week update: what would improve day-2 retention for FunnyPixels?

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Quick launch-week update from building FunnyPixels.

The strongest reaction so far is to the visual hook:

people immediately get the idea when they see a walk turn into pixel art on a real map.

The weaker part is the return loop.

After the first route, it’s not yet obvious what should bring someone back the next day.

Right now I’m weighing three directions:

1. shareable route-art cards after each session

2. city / landmark challenges

3. lightweight social goals with alliances

If you landed on this page cold, which one would make you reopen an app like this?

A short reply, or even just 1 / 2 / 3, would help a lot.

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Giga Tommy

Small update after thinking about the feedback:

I’m going to focus less on adding features and more on making the second session obvious.

The app already has a visual hook.

The next challenge is turning that hook into a reason to come back.