Giga Tommy

About

I'm building FunnyPixels, an iPhone app where walking, running, and exploring the city become shareable pixel art on a real map. I care about playful products with a strong visual identity, simple onboarding, and features that make people want to come back. Right now I'm focused on making movement feel creative, social, and a little magical.

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Giga Tommy

3d ago

FunnyPixels 1.0.4 - Turn real-world routes into map art and playable 3D cities

FunnyPixels turns walking routes and city blocks into collaborative pixel art on a real map. In 1.0.4, the map becomes something you can explore: draw on the 2D city grid, watch neighborhoods rise into colorful towers, then fly through the skyline from a pilot view.

the first-session hook is clear, the second-session loop is harder

The clearest feedback so far is that the visual hook works best when people see it, not when they only read about it:

a real walk turns into pixel art on a real map.

The harder product question is retention.

After someone creates their first route-art piece, what should make them come back the next day?

Launch week update: what would improve day-2 retention for FunnyPixels?

Quick launch-week update from building FunnyPixels.

The strongest reaction so far is to the visual hook:

people immediately get the idea when they see a walk turn into pixel art on a real map.

The weaker part is the return loop.

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