Berk Kibarer

Just launched a maze game that starts in total darkness

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Hey everyone, I just released Whispath.

The idea is pretty simple: You’re dropped into a maze in total darkness, and the path only reveals itself as you move. I wanted to create something minimalist where the focus is entirely on the atmosphere and that 'satisfying reveal' of finding your way.

Regarding ads: I’ve turned everything off for now. I want people to experience the game exactly how I envisioned it without any interruptions. I'm mainly doing this to see if the core mechanics actually work and if the difficulty feels right. I might change this later, but for the launch, it’s a completely clean experience.

I’d love to get some honest feedback—is the darkness too punishing, or does it make the discovery more rewarding? Let me know what you think! Whispath goes live in 15 minutes, would love to hear your thoughts then!

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