Tactile UI
p/tactile-ui
UI components that work like real hardware
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10d ago

What should a UI component feel like in your hand?

I'm launching Tactile UI here on 1 November: UI components that behave like the hardware they're drawn from.

An odometer that actually carries (1,099 to 1,100 rolls three drums over together), knobs that click into detents, lamps that only light when they mean something.

Before launch day I'd love opinions from people who build interfaces: