What should go wrong next in Ship It?
by•
Right now the game has eight incidents. Servers going down, a one-star storm, an SDK getting sunset, the certificate you forgot about, and of course the Friday deploy.
Tomorrow is Hypership day, so I'll try to build the best suggestion from this thread before the day is over.
What went wrong in your app that deserves to be in the game?
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Suggestion: the invisible newline. Someone pastes an API key into prod with a trailing newline, every request fails auth, and it looks identical to the working one on screen. Happened to me with a Cloudflare secret this month. Could be fun if the fix only unlocks once you've "looked at the raw bytes".