What should go wrong next in Ship It?
by•
Right now the game has eight incidents. Servers going down, a one-star storm, an SDK getting sunset, the certificate you forgot about, and of course the Friday deploy.
Tomorrow is Hypership day, so I'll try to build the best suggestion from this thread before the day is over.
What went wrong in your app that deserves to be in the game?
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Suggestion: the invisible newline. Someone pastes an API key into prod with a trailing newline, every request fails auth, and it looks identical to the working one on screen. Happened to me with a Cloudflare secret this month. Could be fun if the fix only unlocks once you've "looked at the raw bytes".
1- App Review: Your app can't be updated because you forgot to fill the review notes field, the reviewer just hates you or it's been stuck in waiting for review for too long so you must request an expedited review.
2- Refund wave: Your last update messed your core loop and your users notice it.
3- Push notifications: The intern accidentally revoked the APNs certificate and your notifications stopped working.
4- Burnout/Team building: Your coding/revenue efficiency is decreasing, you stop building for X minutes so your team can have a break or for a team building activity and after that you have x2/x3 coding/revenue on all your apps.
5- Surprise cloud bill: You didn't set API rate limiting and someone decided to have fun.