Preparing to launch Brainloot - Realtime project management inside Unity
I’ve been building Brainloot for a while now
It started off as a more general project management app, but after speaking to game developers I ended up taking the Unity side much further than I originally planned
The Unity Bridge now keeps tasks, progress, status, assignments and scene markers synced in real time across Unity, web and mobile
Each developer logs in with their own account and sees changes from the rest of the team as they happen
The main thing is it doesn’t rely on Git commits, scene changes or everyone being on the same branch
So one developer can update a task or place a marker in Unity and the rest of the team can see it straight away in their own editor, on the web app or on mobile
Cards can also be linked directly to GameObjects, then Locate takes you back to the right scene and selects the object again
The shared markers are drawn in the editor rather than added as GameObjects, so they don’t modify the scene either
I’m not trying to rebuild the whole project management app inside Unity though
Brainloot still handles the main planning, sprints, boards and team management, while the bridge just brings the useful bits into the editor
The Unity package is currently going through Asset Store review and I’m getting the Product Hunt launch ready now
Current tagline is:
Plan in Brainloot. Build in Unity. Stay in sync.
Short demo
https://streamable.com/wcqjtk
Brainloot
https://brainloot.io
Does the real time collaboration side come across clearly enough?

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