Preparing to launch Brainloot - Realtime project management inside Unity

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I’ve been building Brainloot for a while now

It started off as a more general project management app, but after speaking to game developers I ended up taking the Unity side much further than I originally planned

The Unity Bridge now keeps tasks, progress, status, assignments and scene markers synced in real time across Unity, web and mobile

Each developer logs in with their own account and sees changes from the rest of the team as they happen

The main thing is it doesn’t rely on Git commits, scene changes or everyone being on the same branch

So one developer can update a task or place a marker in Unity and the rest of the team can see it straight away in their own editor, on the web app or on mobile

Cards can also be linked directly to GameObjects, then Locate takes you back to the right scene and selects the object again

The shared markers are drawn in the editor rather than added as GameObjects, so they don’t modify the scene either

I’m not trying to rebuild the whole project management app inside Unity though

Brainloot still handles the main planning, sprints, boards and team management, while the bridge just brings the useful bits into the editor

The Unity package is currently going through Asset Store review and I’m getting the Product Hunt launch ready now

Current tagline is:

Plan in Brainloot. Build in Unity. Stay in sync.

Short demo

Brainloot

Does the real time collaboration side come across clearly enough?

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