Feedback on WebGL audio visualizer performance?

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Hey PH,

We’re tuning the rendering pipeline for our WebGL visualizer, .

We had to decouple the audio frequency processing loop from the main render thread to keep 60 FPS locked without draining laptop battery.

If you have a minute to test it on your setup:

  1. Does the visual frame rate hold steady on your hardware?

  2. What edge cases or performance bottlenecks do you usually run into with browser-based WebGL apps?

Any brutal feedback on visual latency or UX is appreciated!

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