Feedback on WebGL audio visualizer performance?
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Hey PH,
We’re tuning the rendering pipeline for our WebGL visualizer, Espectral.
We had to decouple the audio frequency processing loop from the main render thread to keep 60 FPS locked without draining laptop battery.
If you have a minute to test it on your setup:
Does the visual frame rate hold steady on your hardware?
What edge cases or performance bottlenecks do you usually run into with browser-based WebGL apps?
Any brutal feedback on visual latency or UX is appreciated!
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