Nothing forces you to cut scope and ship an MVP quite like an immovable, highly personal deadline. I've been building Nellove: a modern wedding planning OS, to fix the chaos of scattered spreadsheets and vendor emails and guest management.
But I'm not just building it for a target market. My fianc e and I are actively relying on it to pull off our own event this June. When your own life is running on your beta software, the pressure to make the UX entirely frictionless is higher than any project I lead at my day job. It forces you to fix bugs fast.
Makers, what is the most intense personal constraint or hard deadline you ve ever built a product under? How did it change your approach to shipping and cutting features?