Ilya Gelfenbeyn

Inworld AI - Brains for virtual characters, powered by AI

Create interactive AI-driven virtual characters and integrate them directly into games and virtual worlds. Inworld is an intuitive and powerful way to create lifelike, engaging, and expressive personalities. All in your browser using our no-code Studio.

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Ilya Gelfenbeyn
Hey PH, Ilya here. I’m the co-founder and CEO of Inworld. I’ve been working in conversational AI my whole life, from back when chatbots were a novelty. For the past 13 months, my co-founders and I have been building Inworld, which combines everything we know about AI agents and supercharges it. We’ve proven we can build functional assistants who answer questions. In fact, my previous company API.AI was acquired and we built DialogFlow, Google’s conversational AI platform that is used by millions of developers. But how can we build engaging characters that draw you into a story or experience? How can we make virtual worlds as interactive and social as our real lives? And how do we enable developers and creators to bring these characters to life in a matter of minutes? That’s where Inworld comes in. We’re a developer platform for building AI-powered, virtual characters using natural language. Who is Inworld for? 🎮 Video game developers and designers: Create generative NPCs that are adaptive and unlock emergent narratives. Less repetitive bot dialogue, more responsive storytelling. 🌎 Metaverse and virtual world creators: Fill your world with interactive onboarding characters, world guides, and other native inhabitants that keep users engaged. 🛍️ Brands and enterprise: Build deeper, more empathetic relationships with your customers with brand ambassadors, virtual influencers, sales assistants, and more. It’s early days and we’re iterating quickly on our beta to make it dead simple to create virtual characters. Today, we’re really excited to invite the PH community to try Inworld. We’d love to know how you’ll use Inworld and what feedback you have on the product. I’ll also be around all day to answer any questions. Look forward to hearing from everyone! - Ilya
Dharmesh Shah
@gelfenbeyn Congrats on the launch! Feels like the future. Cheers.
Ilya Gelfenbeyn
@dharmesh Thank you Dharmesh!
Lots to celebrate this morning! https://venturebeat.com/game-dev...
Ashley Porciuncula
Congratulations on the launch!Very helpful tool!
Edem Gold
Hey @gelfenbeyn , I really love and admire what you guys at Inworld have done. I have built a few interesting chatbots myself using Facebook's blenderbot and I really believe AI-backed conversational tech will be crucial for the future of Human-to-computer interaction. Kudos to the team and congrats on the launch!
Ilya Gelfenbeyn
Chris Gutierrez
@gelfenbeyn - this is very cool, congrats on launch. Can state of scenes change? How will you handle items, similar to scenes? Often in a game the world (or a quest item) are in one state, then player accomplishes something, and the story line needs to move forward. How are you planning to model evolving world state? And will all characters know all things? Or do some stay ignorant of some facts?
Ilya Gelfenbeyn
@gcgutier Great questions! There are a few ways of controlling this - you can change the state of the character with "goals and actions" control - basically change some personality traits and settings based on triggers (if player accomplishes something, as an example), we are also working on more flexible scene and context management. As to what characters know - you can define several blocks of Common Knowledge and assign it to individual characters. For example, all characters in the Lord of The Rings world should know the basics about their universe, all hobbits should know about Shire, and Frodo should know more about the Ring. There are also a lot of capabilities that are available via API, but not represented in the GUI yet.
Chris Gutierrez
@gelfenbeyn thanks - that's very cool. I am imagining a situation where characters in a zone know something that happened (castle attacked for example), but later, in a new area, they don't know about the change in the world - or learn from character. Having characters adapt personality to stuff that happens seems super important - both how the character interacts with them, and how the world itself is different. Can these triggers support multiple players? (Co-opt mode, party etc)
Ilya Gelfenbeyn
@gcgutier Yes, we had very similar use-cases in mind when building it. Multiple character support can be managed via API, although logic could be somewhat tricky to implement sometimes (deciding who to reply if there are multiple requests, etc.). In many cases there are multiple instances of a character talking to individual users.
Anna Filou
@gcgutier @gelfenbeyn it’s so annoying in scripted RPGs when you literally save the world and then you continue playing and none of the NPCs acknowledge the fact the world nearly ended, let alone recognize you as its savior 🤣
Artem Gladkikh
Awesome team and awesome project! Good luck!
Daniel Colin James
This is so cool.
Ilya Platonov
Generative AI for conversations with people who do not exist O_O.
Zeng
This looks impressive! Congratulations on your launch! I will show it to my 11 years old daughter. She loves making game and coding. This will make her project even better.👍
Nikki Francisco
Wow! This looks awesome! Congrats on your launch!
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