How do solo iOS makers actually measure usage?

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The App Store shows downloads, revenue, crashes. Fine as a pulse check. Not enough if you care what people do inside the app: which paywall they hit, whether they finish a session, whether a feature even got used.

For Briskly I built a small event tracker and a private dashboard for that. It works. I’m just not sure it’s the smartest use of solo time, or if there’s a simpler setup most people use.

If you’re shipping alone (or basically alone): what do you look at week to week? App Store numbers only, a third-party tool, or something you built yourself? What’s the least you need before the metrics actually change what you ship?

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i like keeping things simple. if a metric doesn't help me decide what to build next i probably don't need it.

 Is there a specific metric you look for?

i've stopped looking at downlaod too much. i'm more interested in whether people open the app again a few days later.

 yea I have a metric on my dashboard to measure "stickiness"