Gambit - Gamified Habit-Tracker

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Gambit combines habit tracking with village building and tactical combat. Unlike traditional habit apps with simple checkmarks, completing your habits earns resources to construct buildings that generate passive income. The standout feature: a strategic raid system where you assemble troops (each with unique abilities) to battle for bonus rewards. It turns productivity into an actual game with progression, strategy, and offline earnings - making habit formation engaging rather than a chore.

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Hey Product Hunt! 👋 Super excited to share Gambit with you all. Quick backstory: I got frustrated with habit tracking apps because checking boxes felt like a chore, so I asked myself - what if building good habits actually felt like leveling up in an RPG? Some features I'm particularly proud of: The raid combat system where troop composition actually matters (assassins can strike twice, wizards deal area damage, etc.) Offline progression - your village keeps generating resources even when you're away Weekly challenges that reward consistency without feeling punishing What I'd love feedback on: Is the tutorial clear enough, or too long? Which building types do you find most useful? Troop balance - any combos feel overpowered or underpowered? Any features you'd want to see added

The raid system sounds genuinely fun, but I think it would help if the troop unlocks were tied to specific habit categories so the game actually teaches you to diversify your routines. Right now I worry people will just spam the easiest habits to build the strongest army. Tying a "scholar" troop to reading habits or a "scout" troop to running habits would make the strategy feel meaningful instead of grindy.

The raid system is what hooked me, sending troops to grind while I actually got stuff done offline felt weirdly motivating. Building up my little village from completed habits scratches an itch that regular trackers never have.