Ctruh Studio - Create interactive 3D and XR experiences without coding
by•
Ctruh Studio is an AI-powered no-code platform that lets anyone create, customise and publish interactive 3D experiences for websites. Generate 3D assets with AI, build immersive product showcases, virtual stores, configurators and AR experiences directly in your browser.

Replies
Ctruh Studio
@sharun_kanan honestly, today feels surreal.
Most of us joined because we believed the browser could do what apps and headsets were promising, without the friction. Watching 3.6 years of engine work turn into something anyone can open from a single link never gets old.
What I'd tell the PH community: don't take our word for it, click into one of the live experiences and try rotating, configuring, trying on. The "wait, this is running in my browser?" moment is the whole product.
Ctruh Studio
@jayant_siktia Couldn't have put it better, Jayant. That "wait, this is running in my browser?" moment is exactly the thing we bet 3.6 years on, and it's the one thing a screenshot or a description can never capture.
So to anyone reading this: Jayant's right, don't take our word for it. Open one of the live experiences, rotate something, swap a few configurations, try it on. It takes about two minutes with the free launch credits, and that's the moment the whole thing clicks. Then come tell us what surprised you, good or bad.
Inventory
@sharun_kanan Congratulations on the launch, this is an excellent product.
Ctruh Studio
@xshahneil Thank you for the kind words! Looking for ward to any feedback that you can pass along as well!
Excited to finally launch this after months of building and refining it with the team.
One thing we kept hearing from brands was that they wanted 3D and AR experiences, but the workflow was too fragmented: asset creation, optimization, hosting, web integration, and customization all lived in different tools.
Ctruh Studio was built to simplify that entire process in one browser-native platform. The goal is to make immersive commerce practical, not just possible.
Would genuinely love feedback from the Product Hunt community on what workflows we should improve next.
Ctruh Studio
@anand_ghugare Well said, Anand. The fragmentation point is the whole reason this exists, brands weren't missing the ambition for 3D and AR, they were missing a way to do it without gluing five tools together. "Practical, not just possible" is exactly the bar.
And I'll echo your ask to everyone reading: we genuinely want to know which workflows to sharpen next. If you try Studio today, tell us where it flowed and where it snagged, whether that's asset creation, customization, or getting an experience live on your site. That's the feedback shaping our next few releases.
Ctruh Studio
@ivy_bisht This one got me a little, not gonna lie. That whiteboard line ("go from an idea to a 3D scene without opening a single tool you don't already know") was the whole bet, and half the room being unsure it was buildable is exactly why today feels the way it does.
To everyone reading: this is the kind of thing that doesn't come across in a screenshot. Go open one of the live experiences, rotate something, try it on, and see the "wait, this is just running in my browser?" moment for yourself. We genuinely want to know what you think.
The product is fabulous! Any brand looking to create 3D assets, or launch a virtual storefront or offer Virtual Try-ons, Ctruh Studio makes it extremely easy to do that.
Even a non-techie like me was able to create a try-on in a matter for few minutes. If you have not already, try it out and have your mind blown!
Ctruh Studio
@jagrit_gupta Thanks Jagrit! The "non-techie made a try-on in a few minutes" part is honestly the bar we care about most, if it only works for 3D specialists, we've failed. Really glad it clicked for you.
No-code is the right call here. I've spent weekends fighting with Blender just to get a basic product spin working. Being able to build that same thing in a browser changes my whole workflow.
Ctruh Studio
@ayesha_mughal1 "Weekends fighting with Blender for a basic product spin" is the exact pain we built this to kill 😄 Blender is incredibly powerful, but you shouldn't need to learn a full 3D suite just to let a shopper rotate a product. That gap is the whole reason Studio exists.
Honestly, the best test is to recreate that spin, the one you used to lose weekends to, and see how long it takes here. Drop in a product (or generate the model from a photo with VersaAI), and you've got a rotatable 3D viewer in minutes, no Blender required. Free launch credits to try it.
Would genuinely love to hear how it compares to your old workflow once you've built one. That head-to-head is the feedback that means the most to us.
The spec I'd put on the page is mesh weight, not render quality. A configurator that takes 8 seconds on mobile 4G converts worse than the flat photo it replaced, so the number that matters is poly count and texture size after your optimizer runs, not what VersaAI generates before it. If you're already holding a per-product budget, say it loudly. That's the line that decides whether a brand ships this or shelves it after the pilot.
Ctruh Studio
@asadmalik901 This is the most useful comment on the page, and you're completely right. Render quality is table stakes now; delivered mesh weight after optimization is the number that actually decides whether a brand ships or shelves it. A gorgeous asset that takes 8 seconds on 4G loses to the flat photo every time.
For what it's worth, that's exactly why the pipeline auto-optimizes what VersaAI generates rather than serving raw, decimation, texture compression, and LODs before anything hits a shopper's device. The generated poly count matters far less than what actually streams.
But you've called out something real: we talk about that on the engineering side and don't say it loudly enough on the marketing side. The per-product performance budget is exactly the line a serious brand cares about, and we should be leading with it. Genuinely grateful, this is the kind of feedback that changes how we position the whole thing.
@sharun_kanan Worth reading this next to your reply to William further down. You told me the pipeline already decimates and compresses before anything reaches a device, and you told him device-appropriate streaming isn't in the public build yet. Both can be true at once, but a brand evaluating today can't tell which one applies to the thing they're testing, and that's exactly the sentence they go looking for. I'd publish the number the current build actually delivers, even if next week's is better.
What stood out to me was the material editor. I run a ceramics shop and getting realistic glaze textures on 3D models used to require outside software. Now I adjust roughness and reflectivity directly in the platform and the results are close enough to real photos that customers stopped asking for extra images.
Ctruh Studio
@puja_sharma13 Puja, this genuinely made our morning. "Customers stopped asking for extra images" is the exact outcome we hoped the material editor would unlock, that's the whole point of getting roughness and reflectivity right in-platform instead of round-tripping through other software.
Ceramics is honestly one of the harder cases too, glaze has that subtle depth and sheen that's tough to fake, so hearing it holds up against real photos means a lot.
If you ever hit a texture or finish that doesn't translate well, I'd love to hear about it, edge cases like yours are exactly what push the material engine forward. And thank you for sharing something this specific; it helps other makers here picture what's actually possible.
Watching Ctruh Studio go from an idea to a product that is now live on Product Hunt has been an incredible journey. Having worked alongside the team, I've seen the countless hours spent solving complex challenges to make 3D and XR creation simple, accessible, and browser-native.
What excites me most is that we're not just launching another tool. We're enabling creators, brands, and businesses to build immersive experiences without needing specialized technical expertise. Proud to be part of a team that's pushing the boundaries of what's possible in digital experiences. Congratulations to everyone who made this happen. 🚀
Ctruh Studio
@janet_david Thank you, Janet, "not just another tool" is exactly the bar we held ourselves to. Grateful to have built this alongside you.
What caught my eye is the AR piece. I run a small furniture shop and letting customers preview pieces in their own room could cut returns significantly.
Ctruh Studio
@sheikh_umair1 You've nailed exactly why we built the AR piece, Sebastian. Furniture is honestly the textbook case: big-ticket, space-dependent, and "it looked bigger online" is one of the top reasons things get sent back. Letting someone place a sofa in their actual living room before buying is the difference between hoping and knowing.
Would genuinely love for you to try it with one of your own pieces, drop in a product (or use VersaAI to generate the 3D model from a photo), then view it in AR in your own space. Takes a few minutes and there are free launch credits.
If you do, I'd love to hear how it holds up with real furniture, scale accuracy especially. That's the feedback that helps us most, and it sounds like your shop is the perfect real-world test.
EverTutor AI
Big congrats to the whole team
Really love how you are making immersive shopping far easier for everyone
Wishing you a huge launch day and plenty of momentum
What has been the biggest surprise from early users so far
Ctruh Studio
@suryansh_tiwari2 Thank you, Suryansh, means a lot coming from a fellow maker 🙏
Honest answer on the biggest surprise: how fast non-technical users have jumped in. We built this to remove the specialist barrier, but I half-expected people to still approach it cautiously. Instead, someone earlier today (runs a ceramics shop) told us the material editor got her glaze textures close enough to real photos that her customers stopped asking for extra images. Another was surprised the AI handled organic shapes, "my plant models actually look like plants." Those aren't the easy cases, so seeing regular users push it there on day one has been the happy surprise.
The other one: how much people care about the "start from photos you already have" part. We thought the wow was the 3D; turns out the relief is not having to create assets from scratch.
How's it going on your side, EverTutor's a great space to be building in. Rooting for you too!