Creo 1.0 - The new way to build native mobile applications

Creo is the new way to build native mobile applications.

With an incredible technology and an intuitive interface, Creo helps you build fully featured native applications in a fraction of the time required by any other tool.

Add a comment

Replies

Best
Looks neat! Is there a way where we can see few apps built using Creo?
*fasters is not even a word in the English dictionary, American, British or otherwise. Please fix your website. Just shows me you have rushed this product out the door.
Thanks a lot. We fixed the typo.
There's no need to be rude about it
Geez. No need to be rude about it. Believe these guys have been working on this since 2016 and their first language is Italian, hence the typo.
Can we see a list of sample apps built using this?
again, i look at the documentation and i cant see if its C# or JS i would be writing in for events with your current documentation. Come on guys, attention to detail! Not every customer is a mind reader.
such passive aggressive tone won't help anyone
Then you've probably never been to Ireland.
the site states that it uses "Gravity" "We developed a brand new highly efficient programming language from scratch with a familiar Swift/JavaScript like syntax and a blazing fast virtual machine. Gravity is a new open sourced multi-platform programming language. "
Congrats guys. It looks like a great product. But why inventing a new programming language, Gravity? Isn't that going to make developers adoption more difficult and slower, with a steeper learning curve? What benefits are you gaining from it, and do these benefits justify what you lose by not using a more popular language like JavaScript or Swift?
that's a really good question and we'll better reply with a blog post that we'll publish in the upcoming days. Swift is not a user-friendly programming language (it is a powerful engineer oriented programming language) and JavaScript was not an option when we first started the project. We needed a programming language powerful enough (and light enough) to completely abstract the underline framework. We'll soon offer Swift, ObjC, Kotlin and other languages exporting capabilities directly from within Creo and I am sure that at that point our choice will be completely understood.
Seems like you guys made some big (and probably wrong assumptions) about Swift not beings 'user-friendly'. I was hooked, but I'm not buying into anything when I'm required to learn a new programming language again for a fancy transpiling program.
hope to be able to change your decision once you'll see our execution :-)
Any plans to come to Windows?
I’m super excited to see this hit v1.0. I’ve been tracking and testing the betas for two years or so. If you look at the detail and execution this is very impressive. The team has build a lot from the ground up. Kudos for getting to v1.
Do you think you could build a feature to import sketch ui projects?
Sketchs artworks are already supported, we plan to develop a Sketch plugin in order to offer a more advanced integration.
This is super cool. I would like to see the MacOS version (I mean target OS) of this. Especially menu bar apps.
The app is cool I just missing in-depth doc. Any plans for improved docs and more tutorials?
Yes sure it is our number one priority right now
seems easy to use. Might be quite successful solution for non-coders
123
Next