Playable/interactive ads and game prototypes in minutes instead of days
We got tired of waiting 3-14 days for a playable/prototype. So we built an AI pipeline that takes 30 mins.
For most UA teams, shipping one playable means paying $300-1400, waiting 3-14 days for a vendor, and losing half the testing window.
Code Maestro fixes this. Built by game dev veterans, it automates the entire creative pipeline, from concept to production-ready playable, with zero templates.
From Concept to Playable in 3 Steps
The Input: Drop a screenshot, a text prompt, or an app store link.
The Agent Loop: Autonomous AI agents generate all assets from scratch (characters, UI), code the gameplay, and visually self-correct bugs.
The Output: A single, network-ready HTML file pre-validated for AppLovin, Meta, Unity Ads, and ironSource.
Features
All-in-One Asset Studio: Background removal, upscaling, and style transfer directly inside the editor. No Photoshop or Figma needed.
Magic Buttons: Maintain full control. One-tap actions to change visual styles, add effects, or tweak gameplay.
Two Modes: Use One-Shot if you have a clear brief, or Guided Flow to let the AI propose visual directions.
Built with the people who use it
We shipped, listened, and fixed - on repeat. We talked to a lot of studios and freelancers, and every one of them broke something or asked for something. We folded it all back in. The agents catch their own mistakes today because real users caught them first.
The result: ~30min-1 hour from prompt to playable, ~10x cheaper than agency work, and network-validated output you can iterate on in minutes - any gameplay type, no specialist required.
We built it for one thing. Come break it - and tell us what to build next.

Replies
Thank you Alexander! Can't wait for the launch. Looks like there is no excuse left for shipping one creative a week, if a playable takes ~30 min, you can test dozens or even hundreds of creatives in the same time it used to take to get one back from a vendor