The problem with AI art in a game is never the first image. It is the
fiftieth. Every generation is an independent roll, so nothing matches and you cannot build a set.
Bitwright never generates an image. The model writes a description and your browser draws it, so a sprite is a named palette plus a stack of parts. Tick "match the open sprite" and the next one inherits that
palette, viewpoint and detail.
Sprites drawn a week apart belong together. Every part stays editable
afterwards.