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p/aviquill
by
Ray Auguste
•
1mo ago
Aviquill 1.0 Is Here: Design Dialogue, Levels, and UI Without Leaving the Canvas
... Aviquill just hit 1.0, and the headline feature changes what the tool is capable of end-to-end: you can now create dialogue, design level layouts, and mock up game UIs directly inside the same canvas where you already
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mechanics and systems. Until now, Aviquill solved the "explaining a system clearly" problem but a GDD full of well-connected notes still left a gap before anything became a testable prototype. This release closes that gap. A designer ... ... early game development usually isn't any single task, it's the friction of moving ideas between disconnected tools, re-explaining context every time you switch. With dialogue, level layout, and UI mockups now living next to your systems
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p/foundersaround
by
leo nagano
•
1yr ago
My hypotheses for FoundersAround failed. What would you do next?
... meet others in-person. These assumptions failed as it's not as simple as that. There are some intricacies. Well, I think will come back to the original asusmption that sort of worked. People liked being on the
map
, sharing their profile, and getting discovered. But growth has slowed, as I was expectingl. I m now asking myself: Should I double down on self-promotion as the core use case? Should I add companies to the
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