Foleyfy turns short recordings into organized sound-effect packs. Choose events, capture a few variations, review the takes, and export named WAV files in a ZIP. Native iPhone app with on-device processing. Currently in development.
How did Astra change the scope or ambition of what you built?
Maker
Foleyfy started with a simple idea: making your own game sound effects should be the fun part, not the beginning of an afternoon spent trimming recordings and renaming files.
I wanted something between a basic voice recorder and a full audio workstation. Pick the moments your game needs, like a menu tap, a jump, or a pickup. Make a few sounds with everyday objects. Review the takes, keep the ones you like, and export an organized ZIP of named WAV files.
I used GPT-6 Astra as a development partner to help work through the product brief and implementation. I brought the product direction, constraints, and feedback from using the app on my phone. The process was iterative: build the workflow, try it, find what felt awkward or broke, and refine it. It wasn’t a one-prompt finished product.
One important decision was keeping the scope small. Foleyfy isn’t a sound library, an AI sound generator, or a miniature recording workstation. Audio processing happens on the iPhone, and the original
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cool product