Clayzo makes it incredibly easy for your coding agents like Claude Code, Codex and Cursor to create web animations & motion graphics. Your agent writes it in code and reviews every frame; you export a video or play it live on your site. And it’s free!
This is the 2nd launch from Clayzo. View more

Clayzo
Launched this week
Clayzo makes it incredibly easy for coding agents like Claude Code, Codex and Cursor to create web animations and motion graphics. Your agent writes it in code and reviews every frame; you export a video or play it live on your site. And it’s free!









Free
Launch Team / Built With

Atlassian LoomTalk it through in Loom. Ship with AI
Promoted



The frame preview in the CLI is the detail that sells this for me. Every agent animation attempt I've seen falls apart because the agent is writing keyframes blind and never actually sees the result. Curious how the review loop works in practice: does the agent get a rendered still at a timestamp it can look at, and does it pick which frames to check itself, or do the skills nudge it to sample specific beats like entrances and settles?
The part that clicks for me is that the same animation can play live in an iOS app instead of being baked into a video. A single .clayzo file that's up to ~40x smaller than video, with hover, press and drag states still intact, is a very different thing from an MP4 — especially for little moments inside an app where a video would feel dead. Curious how the Swift player handles those interactive states compared to the WebGL one — is it feature-parity, or is web ahead right now?
We do a lot of short motion for client launches. Can a designer open the .clayzo file and nudge a keyframe by hand, or does every fix have to go back through the agent?
@thomas_wazza We have a local preview tool where you can review the animation, and you can point the agent to specific frames it should look at / edit, but the interaction is still prompting-based.
@patelpurav Thanks !
Huge congrats on the launch! Motion design has always been a massive headache for devs who aren't animators, so letting agents like Cursor or Claude Code handle it in code makes a ton of sense. That single-frame review especially looks super handy for catching awkward keyframe timing. Can’t wait to play around with this!