BePresent takes a motivation-first route, turning screen-time reduction into a game with rewards, streaks, and social accountability. While Brick wins on physical friction, BePresent wins when the missing ingredient is motivation and community rather than stricter locks.
It’s particularly useful when phone habits are tied to social contexts—hanging out with friends, studying with classmates, or trying to build a group norm around being more present. The product’s gamified loop makes small improvements feel immediately rewarding, which can help people stick with changes long enough to become habits.
Because it’s software-first, BePresent is easier to start than buying and carrying a physical key device. The trade-off is that gamification is most effective for users who respond to points and streaks, and it may not be as effective for those who need a truly hard barrier to prevent impulsive access.