Launched this week

prostir zvuku
A spatial nature sound mixer for Mac
435 followers
A spatial nature sound mixer for Mac
435 followers
Build a quiet room around you for focus, rest, and sleep. Mix rain, fire, ocean, wind, birds, and streams on a canvas, place each sound where it belongs, and return to the same space whenever you need it.






prostir zvuku
Hey PH! Excited to finally share prostir zvuku today😌
I made it because I wanted a nature sound app for Mac that feels more immersive and intentional than just pressing play on a loop. I kept wishing I could actually shape the space around me - place sounds where they belong, keep the mix minimal, and return to it when I need to focus or slow down.
That became prostir zvuku: a spatial nature sound mixer for Mac where you can build your own quiet room with rain, fire, ocean, wind, birds, and streams.
A lot of the work went into the small details: making it feel calm, native, and pleasant to come back to every day.
Would love to know: what do you usually use background sound for most - focus, rest, or sleep?
Happy to answer any questions and would really appreciate your feedback💪
placing each sound on a canvas spatially rather than just adjusting volume sliders is the design decision that makes this different. most ambient sound apps treat mixing as a loudness problem. spatial positioning changes the character of the mix in a way that volume alone can't. curious whether the positioning affects panning, reverb, or both and whether the spatial placement actually changes how the sounds interact with each other
prostir zvuku
@ansari_adin That's exactly how I think about it.
Most ambient sound apps treat mixing as a volume problem, but I believe it's also a spatial problem. In the real world, sounds rarely come from the same point, and our brains are surprisingly sensitive to that.
Right now, positioning primarily affects panning, but the perceived result is often much bigger than a simple left-right balance. Separating sounds in space makes them compete less for attention and helps create a more natural soundscape.
What's interesting is that users often describe the same sounds as feeling calmer, richer, or more immersive simply because of where they're placed, even when the volume levels stay exactly the same.
@yevhen_h the users describing the same sounds as calmer or richer just from placement is the right validation signal. that's not placebo, that's how spatial audio actually works on perception. the panning being the primary mechanism makes sense as a starting point. distance and height are the natural next dimensions if you want to go further with it
Love the spatial canvas idea for focus/sleep—especially placing sounds where they belong. How resource-heavy is it on Mac, and do you plan presets/schedules (morning vs night)?
prostir zvuku
@leventbuilds Thanks for your support! I've tested it on many devices so far, and there hasn't been a noticeable load during long-term use, but I'll continue testing.
Regarding presets, they're already available in the Pro version, you can save an unlimited number of presets. There's no schedule yet, but that's an interesting idea, I'll add it to the backlog.
The canvas-based spatial placement is the part that catches me — being able to actually park rain on one side and a stream on the other is way closer to a real mix than the usual stacked-slider ambient apps. Does each source get true stereo panning, or is it more of a left-right balance?
prostir zvuku
@lennoxbeflying It’s true spatial placement, not just a left-right balance control.
Each sound source is converted to mono and then spatialized as its own point in a 3D scene, so you can place rain off to one side and a stream somewhere else and they’ll occupy distinct positions rather than just leaning left or right in the stereo field. In practice, that means you’re getting per-source spatial panning with depth cues too, not the usual “one slider per loop” ambient-app mix.
Amazing app, Yevhen! I tried to upgrade to lifetime access but unfortunately whenever I want to pay, the "pay with touch ID" section dissapears. I already restarted the app and my mac. Maybe you can help me out here. Cheers!
prostir zvuku
@adriano_villa_bascon Thank you so much!
This looks like an apple-side bug, I haven't seen this happen before. I'll take a closer look and see what I can find.
For now, please try reinstalling the app, as that might fix the issue.
Subscription Day
prostir zvuku
@dmitriychuta Thanks for your support! Yes, there will be an iOS version, and even an iPad version is planned.
FuseBase
@dmitriychuta @yevhen_h looking forward to iOS version as well 🤗
Jinna.ai
This should require good headphones, is it? Congrats on the launch!
prostir zvuku
@nikitaeverywhere Thanks! Regarding headphones, Spatial Audio works with any headphones, but the HeadTracking feature only works with AirPods models that support it, but it feels really cool!