Launched this week
Every generation reinvents the way stories are told. We believe books are next. Forgeon is a platform where authors create interactive stories with choices, RPG mechanics, music, illustrations, and more. We don't build AI authors—we build better tools for creators. We believe books can be as engaging as any game, movie, or series.












Forgeon
Forgeon
@thys_beesman
Thanks! Music in Forgeon is built into the platform - we create and add the tracks ourselves, so authors can use them directly in their stories.
For illustrations, authors have much more freedom. They can upload their own images and use whatever visual style fits their story. We don’t restrict that creative direction, although uploaded content goes through moderation for 18+ material.
As for branching, yes - the editor is designed to stay manageable as stories become much larger. Authors can organize different parts of a story into separate folders and save sections as individual branches, so you don’t end up with one huge, impossible-to-navigate structure.
Those branches can also be used to build RPG-style experiences, where different storylines, locations, quests, or paths can be organized separately while still being part of the same project.
The goal is to let the story become complex without making the editor complex to use.
Hey, congrats - looks exciting! ☺️
Are your story builders algorithmic or can they be LLM driven? A lot of writers, when they start working on a book, keep a "fact sheet" or timeline that contain all of the underlying facts that drive a story that they keep updated as they write actual words. In the same way, in RPGs, the scenarios that some people publish contain the "storytelling guardrails" that define a specific adventure, but then the adventure "plays itself" in realtime.
I can imagine how some people would have mind blowing ideas and some instructions on the "theme" but they wouldn't necessarily want to do the actual writing. Or maybe they would just enjoy it being a bit different for every player (or - players could pick different PG ratings and a 13 year old readers experience could be more vanilla compared to a 40 year old player/reader).
Also - integrating Eleven Labs or a similar platform to have a voice narrator would be a game changer.
Forgeon
Hi, @wojtekszkutnik
Thanks! You’re definitely thinking in a direction we’re interested in.
We already use LLMs in our AI Book feature, and it’s more than just a single model generating text. There’s an architecture behind it that handles the world, characters, story structure, consistency, memory, choices, and quality control.
Right now, the book is generated upfront based on the parameters the user provides. But we’re planning to add much more control during the reading experience, so readers will be able to influence and adjust the story as it unfolds, while the AI keeps track of the world, characters, previous events, and overall logic.
We also completely agree with your idea around storytelling guardrails and taking LLM-driven storytelling further. That’s very close to the direction we want to explore in the near future.
The adaptive ratings idea is really interesting too, and we’ll definitely keep it in mind.
And yes, ElevenLabs or similar voice narration is a great idea! Narration is already in our plans, and we’re looking forward to bringing it into the experience soon.
We actually wrote a detailed breakdown of how our current AI Book architecture works here:
https://forgeon.art/en/blog/forgeon-ai-book-architecture
Thanks for the thoughtful feedback and ideas!
Nice one on the launch. This feels like a good use of no-code. The creative barrier for interactive fiction has always seemed much higher than it should be. What I’m most curious about is how Forgeon manages things when a story becomes heavily branched. Is it easy for writers to track inconsistencies, unreachable paths, or decisions that end up being irrelevant? The RPG mechanics and music are a nice addition, but the story map is probably where this either stays fun or turns into a headache.
Forgeon
@os_ishmael
Thanks so much! Yes, we’ve thought about this too. Forgeon lets authors organize stories into separate branches and chapters, making even complex narratives much easier to manage. Everything is connected visually on an interactive board, where authors can freely arrange branches and structure the story in whatever way works best for them. So even as the story grows, authors can keep the whole structure clear, organized, and easy to navigate.
the "we're not trying to replace authors, just remove the technical barrier" framing lands well, especially compared to tools that lead with automation first. haven't seen anyone ask about the business side yet though - once someone's put real time into a branching story on here, is there a way for them to actually earn from readers, or is Forgeon more of a free hobbyist/portfolio platform for now? curious whether that's part of the roadmap or intentionally out of scope.
Forgeon
@galdayan Thanks, Gal! And yes - monetization is a core part of Forgeon, not something we're leaving for later.
Authors can publish their interactive books for free or set a price and earn from readers who purchase them. Our goal is to give creators not only the tools to build interactive stories, but also a platform where they can publish, grow an audience, and turn their work into something they can actually earn from.
We want Forgeon to be a real creator ecosystem, not just a tool for building stories.
@timaster9 Good to hear it's not an afterthought - a lot of these creator tools launch with the publishing side figured out but monetization bolted on much later. Curious to see how the marketplace side develops as more authors join.
The branch editor being separate from the main story structure is smart — one of the things that kills branching story tools is when navigation gets overwhelming before you have even written much. Wondering how you handle the overview at scale: once a story has dozens of branches across multiple paths, is there a way to see the full tree at a glance, or does the editor stay page by page and rely on you knowing your own structure?
Forgeon
@leo404 Thanks, Leopold! Great question. At the moment, you can zoom out in the editor to get a broader view of the branches and see more of the story structure at once. We also have chapter organization and other editor tools that help creators keep complex stories structured and manageable.
But this is only the beginning. We’re constantly improving the platform based on feedback from our users, and the editor in particular is one of our biggest areas of focus. As stories become larger and more complex, we want to make managing and navigating those structures as intuitive as possible.
branch editor being separate from the main story structure is smart — one of the things that kills branching story tools is when navigation gets overwhelming before you have even written much. Wondering how you handle the overview at scale: once a story has dozens of branches across multiple paths, is there a way to see the full tree at a glance, or does the editor stay page by page and rely on you know
Forgeon
@manjeet_kumar_mehta3 Thanks, Manjeet! That’s a really important point. Right now, creators can zoom out in the editor to get a broader view of the branching structure and see more paths at once. We also have chapter organization and other tools that help keep larger stories structured and easier to navigate.
That said, we see this as an area with a lot of room to grow. We’re actively improving the editor based on feedback from creators, especially when it comes to navigating and managing large, complex branching stories.