Mark Maidanov

Mark Maidanov

ForgeonForgeon
Founder at Forgeon, Inc.

About

Every generation reinvents the way stories are told. We believe books are next. Forgeon isn't another reading app. It's a platform where authors can create interactive stories with choices, RPG mechanics, quests, music, illustrations, and mechanics that traditional books could never offer. We aren't trying to replace authors with AI. We're building better tools for them. We believe books can be as engaging as any game, movie, or series. Our mission is to help make that future a reality.

Badges

Tastemaker
Tastemaker
Gone streaking 10
Gone streaking 10
Gone streaking
Gone streaking
Gone streaking 5
Gone streaking 5

Maker History

  • Forgeon
    ForgeonCreate, publish, and experience interactive stories
    Jul 2026
  • 🎉
    Joined Product HuntApril 20th, 2026

Forums

Forgeon is coming to Kickstarter!

We re excited to announce that Forgeon is officially on Kickstarter!

Our campaign is currently in pre-launch, and we re getting ready for something big.

Forgeon is a platform for creating, publishing, and experiencing interactive books - with branching stories, choices, RPG mechanics, characters, multiple endings, and much more.

We ve got a lot of exciting things planned for the Kickstarter campaign, and we can t wait to show you what we ve been working on.

2mo ago

Can interactive books become a mainstream format?

Books became digital. Music became interactive. Games became massive social worlds.

But storytelling still seems divided into two extremes: traditional books, where the reader observes the story, and games, where interaction often comes with the complexity of building an entire game.

We think there s a huge space between them.

Stories where readers make meaningful choices, explore different paths and endings, build relationships with characters, interact with RPG mechanics, and experience illustrations, music, and sound while the story itself remains at the center.

2mo ago

What would make you try an interactive story editor?

We ve been thinking a lot about what actually makes a creative tool worth learning.

With Forgeon, we re building an editor where writers can create branching stories visually - connecting scenes, adding choices, multiple paths and endings, RPG mechanics, relationships, music, illustrations, and other interactive elements.

But adding more features doesn t necessarily make a better creative tool.

For us, the goal is to make something powerful enough for complex interactive worlds, while still being approachable for someone who just wants to tell a great story.

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