Launching today

GladeKit
AI agent for Unity game development
23 followers
AI agent for Unity game development
23 followers
Build games by prompting. GladeKit runs next to Unity and executes 230+ tools directly in your project - scenes, scripts, prefabs, materials, UI, and more. It reads your hierarchy, project context, console, cross session memory, and runs multi-step agentic workflows. Try for free @ gladekit.com. Power users: Our open-source MCP connects Cursor, Claude Code, etc. directly to Unity - 230+ tools, Unity-aware system prompt, semantic script search. Free @ github.com/Glade-tool/glade-mcp-unity.




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Hey Product Hunt 👋
I started GladeKit because game development in Unity still has way too much friction.
You have an idea in your head, but turning it into something playable usually means bouncing between inspector panels, scripts, stack traces, asset setup, and repetitive editor work. A lot of the creative energy gets lost in the gap between imagining and making.
GladeKit is my attempt to shrink that gap.
The deeper reason I care about this isn’t "AI for AI’s sake." It’s that game development is one of the most expressive things a person can do - but for so many people, the tooling overhead is what slows them down, discourages them, or stops them from finishing at all.
I want it to feel more natural to build: describe what you want, stay in flow, and let GladeKit help with the tedious parts. That’s what GladeKit is about for me.
Would love to hear from you:
What’s the most frustrating or repetitive part of building in Unity today?