I wanted to share a project I originally built for my final year thesis called ExterminAI.
The topic was malicious browser extensions, and while researching it I realised there were very few public tools focused on analysing extensions specifically. I kept working on it after graduating, and I ve now released the latest version:https://exterminai.com/
It performs static and dynamic analysis on browser extensions to help identify suspicious behaviour.
FluxAstro is a gentle daily ritual for clarity, calm, and spiritual guidance. Read your daily horoscope, draw a guidance card, and unwind with calming audio whenever you need a little perspective.
FluxAstro brings daily horoscope, card reading, AI chat, and calming audio into one ritual designed for real life.
As builders, it is dangerously easy to fall into the trap of adding "just one more feature." You convince yourself that deeper customisation, endless sub-menus or complex hierarchy trees are what will finally unlock user retention.
In reality most teams don't want more complexity they want less clutter. The biggest productivity killer today isn't a lack of tools; it's the constant friction of switching between chat apps, task trackers, docs and wikis just to piece together daily context.
Right now, I am working in a startup that is building Unified Orbis, an AI-native WorkOS designed to solve this exact problem. We're consolidating core team communication, task management and automated workflows into a single intelligent workspace so teams can cut down on tool sprawl and focus on actual execution without juggling five separate subscriptions.
We're working on Dora Dungeon, a game designed specifically to make gaming more accessible for blind and visually impaired players.
The idea came from a simple question: Why should gaming depend so heavily on what a player can see?
Dora Dungeon uses voice interaction and audio feedback to allow players to navigate and interact with the game in a different way.
We're currently improving the experience and would love to hear from people interested in accessible gaming.
What features would you expect from a game designed primarily for blind players?
We're particularly interested in feedback from gamers, accessibility advocates, developers, and people who have experience designing accessible products.
If you'd like to see what we're building, here's the app:
It s a proof-based external vulnerability scanner for startups, SaaS teams, fintech products, and lean technical teams.
The problem I m trying to solve is simple:
Most small teams ship fast, but they don t always know what their external attack surface looks like. Traditional scanners often return long noisy lists, but not enough clear proof, context, or business impact.
Ever stumble across a Reddit user profile where all their posts and comments are set to hidden?
I ran into this constantly while browsing, so I made Profile Unhider, a free Chrome extension that surfaces publicly indexed posts and comments right on their profile.
It works by pulling publicly available search data, so it doesn't access private info or break any site rules.
SubmitMap is 294 launch platforms mapped: what each one asks for, what it costs, and how long it takes. Free to read, no signup.
The part I actually care about is the MCP server. Point Claude at it, and it qualifies your product against all 294, picks the ones you'd pass, then hands you the exact brief for that form: every field and the traps that silently kill a run. You press submit, and it records it.