Just launched Isoline — a browser-based procedural geometry studio

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Hi everyone!

I just launched Isoline, a browser-based studio for designing procedural 2D and 3D geometry using Signed Distance Functions (SDFs).

Instead of writing GLSL by hand, you build a visual node graph that compiles directly into shader code. You can preview contours, ray-march the scene, and export GLSL or STL for further use.

The project has been a self-directed engineering effort over the past several months, and today is its first public launch.

If procedural graphics, shaders or computational geometry interest you, I'd love to hear your thoughts.

Launch page:

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