Is only releasing on iOS necessarily a bad thing?

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Today, we finally launched it.

However, it was only released on iOS, and the AOS and desktop versions are not being considered yet.


1. In previous projects, AOS users accounted for less than 5%.

2. The quarterly processing is cumbersome.

Considering points 1 and 2, I concluded that the cost-effectiveness is not there. But not doing what we were working on makes me a bit anxious. Should I start now? I'm also worried. 😟


Can you take a look at the released service and give me your thoughts?

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Hey , Pblz looks super cool! To answer your question - I think it really depends on your use case. As a PM, I’ve seen that App Store reviews tend to be much stronger than Play Store ones, and paid conversions are usually better on iOS too. That said, Android has a much larger user base in many markets outside the US, so it might still be worth considering depending on your audience.

Β This is my first time with a global launch and being iOS only, so I was worried, but thank you.

As you mentioned, I should consider the regions outside of the U.S.