I built a complete synthwave arcade game in React with no game engine — live demo inside
by•
Hey, Ambika here, the maker of Neon Drift.
I want to be honest about why I built this and why I'm selling
the source code.
I'm a developer who wanted to understand how production mobile
games actually work — not tutorial projects, but real shipped
products with audio engines, monetization, level systems, and
app store deployment.
So I built one from scratch. No game engine. Pure React,
HTML5 Canvas, and Web Audio API.
The hardest part was the audio engine. Getting a gapless
looping synthwave track with no audio files — all synthesized
in real time via OfflineAudioContext — took longer than
anything else in the project.
After finishing it I realized two things:
1. This took months. Most developers don't have months.
2. Everything inside this codebase is worth more as a learning tool and starting point than as a game sitting on my hard drive.
So I packaged it properly — docs, license tiers, icon sets,
AdMob integration, Capacitor deployment — and I'm selling it
to developers who want to skip the boilerplate and go straight
to shipping.
Play the demo here:
https://glistening-nasturtium-25...
I'll be here all day answering every question. Ask me anything
about the architecture, the audio engine, the deployment
process, anything at all.
Replies