I built a complete synthwave arcade game in React with no game engine — live demo inside

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Hey, Ambika here, the maker of Neon Drift. I want to be honest about why I built this and why I'm selling the source code. I'm a developer who wanted to understand how production mobile games actually work — not tutorial projects, but real shipped products with audio engines, monetization, level systems, and app store deployment. So I built one from scratch. No game engine. Pure React, HTML5 Canvas, and Web Audio API. The hardest part was the audio engine. Getting a gapless looping synthwave track with no audio files — all synthesized in real time via OfflineAudioContext — took longer than anything else in the project. After finishing it I realized two things: 1. This took months. Most developers don't have months. 2. Everything inside this codebase is worth more as a learning tool and starting point than as a game sitting on my hard drive. So I packaged it properly — docs, license tiers, icon sets, AdMob integration, Capacitor deployment — and I'm selling it to developers who want to skip the boilerplate and go straight to shipping. Play the demo here: I'll be here all day answering every question. Ask me anything about the architecture, the audio engine, the deployment process, anything at all.

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