SceneRok - Programmable video for agents

SceneRok is programmable video for builders who already ship with coding agents. Agents author VidScript or /sdk. Frontier models (Grok Imagine, Cloudflare AI Gateway, ElevenLabs, and more) run as compile-time functions. A deterministic compiler owns timing, brand templates, and reproducible output. Free account + browser preview + BYO assets. Pay when you burn a hosted final render. Built for Claude, Cursor, Aider, OpenCode, and Codex — or use the web editor.

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Hey Product Hunt 👋 I’m Nidheeshdas — I built SceneRok because my coding agents kept shipping features while I still opened CapCut for the launch reel. The problem One-shot AI video is great at a cool clip. Campaigns and release videos need structure: brand lockups, timing, aspect variants, something you can fork next week. Prompt boxes and black-box generate_video tools don’t give you a program you can patch. CapCut can polish one take — it’s a terrible campaign database (final_v7_reallyfinal.mp4). What SceneRok is Programmable video for agent-era builders: - Agents write VidScript or TypeScript via /sdk - Generative models run as functions at compile time (Grok Imagine, Cloudflare Gateway models, ElevenLabs, …) - A deterministic compiler + brand templates keep timing and lockups reproducible Who it’s for Builders in Claude / Cursor / Aider / OpenCode / Codex who want launch and campaign video to move at agent speed — plus creators/agencies who want templates with teeth, not another one-shot lottery. Pricing (simple) Free account + browser preview + bring your own assets. Pay when you burn a hosted final render (generative calls billed when you use them). Ask I’d love blunt feedback from makers who’ve tried Remotion, CapCut, or AI video APIs: - Where would you refuse to trust an agent with brand video? - What’s missing for you to run this in CI / every release? Try it: Happy to answer anything in the thread. — Nidheeshdas