🎙️ AMA 12+ years in filmmaking, now building an agentic workspace for creatives

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Today I have an interview at our national radio station, where I’ll be answering questions about myself, RunEvr, and our animation studio.

So… let’s warm up here first =D

I’m a co-founder of - an agentic environment for creative teams.

I have 12+ years in animation production, working across almost every stage - from creative work and art direction to a production manager.

Understanding these processes from the inside, and being a creative myself, eventually led me to help our animation studio and RunEvr’s founder shape better workflows - and eventually build RunEvr.

So… Ask Me Anything!

Animation, creative teams, production, RunEvr, or my journey from animation to building a product.

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Tell us some of the most bizarre stories you experienced during your filmmaking career :D

 Your question gave me two flashbacks =)

The time I miss and love the most was when I was writing scenarios and making concepts for short films.

During that period, every night in my dreams I would see the characters I created, live the scenarios I wrote, and was walking the places I drew... Weird.. =D

And, the most of our best animators had no formal education in animation, simply because there was no animation education in our country at the time.

A mobile phone center seller,

A worker from a nail factory,
A girl who had just graduated from school, and many others...

So we always remembered the words of the legendary chef Auguste Gusteau from Ratatouille:

“Anyone can cook!”

So, not everyone can become a great artist, but a great artist can come from anywhere =)

 also, it is said that people from the creative industry take dru*s to be more creative and have unconventional ideas. Did you spot it at your workplace too? Not directly on you, but your colleagues? :D

I like that Run Evr seems to come from actual production experience rather than just an idea about how creative team work. hat usually makes a big difference.

 Thanks. It's really a solution we wish we had. =)

12+ years in animation mut give you a lot of insight into where creative workflows usually slow down.