Pulse - One tap. 50 shapes. How far can you go?

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A minimalist reflex game where a shape expands from the center. Tap when it aligns with the target. Survive long enough and the shapes transform β€” circle to star to crown to supernova. 3 difficulty levels. 50 stages. 3 lives.

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Hey Product Hunt πŸ‘‹ I'm Krisβ€” a solo developer who just shipped his first mobile game. This is Pulse. ━━━━━━━━━━━━━━━━ THE IDEA I wanted to build the simplest possible reflex game. No enemies. No power-ups. No story. Just: tap when the shape aligns with the target. Miss once and the expanding ring blows past. Tap too early and it resets. One mechanic. Infinite replayability. ━━━━━━━━━━━━━━━━ WHAT MAKES IT DIFFERENT Most reflex games get harder by making you faster. Pulse gets harder by changing the shape. Every 8 points, the shape transforms: Β· Stage 1 β†’ Circle (easy to judge) Β· Stage 2 β†’ Diamond (suddenly harder) Β· Stage 13 β†’ 5-pointed star (your instincts break) Β· Stage 38 β†’ Heart (bezier curves, brutal timing) Β· Stage 50 β†’ Supernova (96-point star β€” almost nobody reaches this) 50 total shapes. Each one retrains your eyes slightly. I computed all of them using SVG polygon math at load time β€” no design assets, just trigonometry. ━━━━━━━━━━━━━━━━ THE 3 DIFFICULTY LEVELS EASY β€” 1 ring. Forgiving. Good for learning shapes. MODERATE β€” 3 rings of the same shape. One glows white. You must tap when the expanding ring hits the glowing one. The other two are decoys. HARD β€” 5 rings + a ghost ring. The ghost ring is a red dashed ring that moves 60% faster than the real one. It hits the target position before the real ring does. Tap when the ghost aligns β†’ TRICKED. Lose a life. This mechanic makes Hard mode genuinely evil. ━━━━━━━━━━━━━━━━ BUILT WITH Β· React Native + Expo Β· SVG polygon math for all 50 shapes Β· expo-haptics for hit/death feedback Β· No backend β€” offline-first, zero server costs Β· Google AdMob for ads Β· RevenueCat for Remove Ads IAP Total build time: about 2 weeks of evenings. ━━━━━━━━━━━━━━━━ WHAT I'D LOVE FROM YOU 1. Try Hard mode and tell me how far you get 2. Any shape ideas I should add for stages 51–60? 3. Honest feedback on the hit window β€” too tight? Too loose? Download link in the comments. Free on Android. iOS coming soon. Thanks for checking it out πŸ™ β€” Kris