Game Bar and the NVIDIA overlay are just plain white text over your game. Pulse is an FPS and hardware overlay with clean, switchable skins that match your setup β zero setup, and it hands you a shareable session report when you close the game.
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Maker
π
Hey Product Hunters π
I kept looking at my FPS through Game Bar and the NVIDIA overlay and thinking β two grand of hardware, and the stats look like a debug log. So I started building Pulse: the same numbers (FPS, temps, load, fans), but designed, with switchable skins that actually match your setup.
The idea I'm most excited about: when you close your game, Pulse hands you a clean session report β avg FPS, 1% lows, peak temps β you can save and share. Great for before/after upgrade comparisons.
It's heading into a free open beta. Would genuinely love feedback on what stats matter most to you, and which skin you'd run.
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finally an overlay that doesn't look like it was designed in notepad. the switchable skins are a nice touch and the session report is genuinely useful
Does it pull metrics through an SDK or hook into frame data directly, and is there any noticeable perf hit while it's running on top of a heavier game?
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Maker
@nesetuglu57864Β No SDK and no injecting into the game. Pulse reads the frame timing from outside the game process using Windows' present events (same method as Intel's PresentMon), so it never touches the render path. That's why it's anti-cheat-safe and the perf hit is basically nothing. Temps/usage/clocks come from normal sensor libraries. Watches the frames from the side instead of sitting inside them. Thanks for the question!
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Finally gave Pulse a spin last night and the session report at the end was a nice touch. Wish the overlay loaded a hair faster on cold start, but the dark skin blends in really well.
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Maker
@egevorriaΒ Appreciate it! Cold-start speed is on the list
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does the session report link ever expire, and can I choose what gets included in it before sharing?
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Maker
@emirhan277217Β Good questions! Yeah before you share, you pick what's in it. So if you'd rather not show your specs or a specific stat, you just toggle it off and only the stuff you want goes in. And the link won't randomly expire on you it stays up, but it's yours, so you can delete/revoke it whenever you want. Basically your recap, your rules π
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finally an overlay that doesn't look like it was designed in notepad. the switchable skins are a nice touch and the session report is genuinely useful
@demettopukΒ Thanks!
Does it pull metrics through an SDK or hook into frame data directly, and is there any noticeable perf hit while it's running on top of a heavier game?
@nesetuglu57864Β No SDK and no injecting into the game. Pulse reads the frame timing from outside the game process using Windows' present events (same method as Intel's PresentMon), so it never touches the render path. That's why it's anti-cheat-safe and the perf hit is basically nothing. Temps/usage/clocks come from normal sensor libraries. Watches the frames from the side instead of sitting inside them. Thanks for the question!
Finally gave Pulse a spin last night and the session report at the end was a nice touch. Wish the overlay loaded a hair faster on cold start, but the dark skin blends in really well.
@egevorriaΒ Appreciate it! Cold-start speed is on the list
does the session report link ever expire, and can I choose what gets included in it before sharing?
@emirhan277217Β Good questions! Yeah before you share, you pick what's in it. So if you'd rather not show your specs or a specific stat, you just toggle it off and only the stuff you want goes in. And the link won't randomly expire on you it stays up, but it's yours, so you can delete/revoke it whenever you want. Basically your recap, your rules π