Prosper - Self-hosted AI that builds, play-tests and fixes your games

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Describe a game and Prosper builds it: it writes the code in parts, joins them, plays the game in a headless browser and repairs what breaks. Self-hosted, your own AI key, 44 templates, licensed assets and full source. Built solo in Lagos.

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Hey Product Hunt! I'm Prosper, the solo founder, building from Lagos, Nigeria. Why I built this: AI can write game code now, but you never know if the game actually works until you play it. Usually it doesn't boot, nothing draws, or the controls do nothing. Someone still has to test everything by hand. So Prosper tests its own work. You describe a game, and it: Splits it into units (movement, enemies, HUD, levels…) and writes them in parallel Checks every unit, then joins them into one game Plays the game in a headless browser to check it boots, renders, responds to input and has no errors If it fails, a repair agent reads the error, fixes it and plays again Nothing reaches you until it passes. Results: on the same 10 game briefs, Prosper made 8/10 playable games from a prompt using low-cost models, and 10/10 from templates. Two other open-source AI game tools scored 2/10 and 3/10. What you get: → Runs on your own computer with your own AI key → 44 templates that already play (19 in 3D) and about 99 add-ons → CC0 assets with a licence record for every file, so you can sell what you make → Built-in licence keys to sell your game, with no store and no cut Honest limitations: it's v0.1.1, so games work but aren't polished yet. A build takes about 1–2 hours on a fast key, and it makes web games only (Phaser and three.js). Next: Prosper 2B, our own model, which will run locally and be open-sourced. It's $25/month, and the first 100 members get 2 months free. I'd love your honest feedback: what's confusing, what's missing, and what would make you try it today? I'll be here all day answering.