What slows you down most when creating playable ads?

Hey everyone! đź‘‹ I'm Mesut, the founder of PlayableRun.

I work with mobile apps and paid user acquisition, and I'm building PlayableRun to help app and game teams create HTML5 playable ads from a store link or an idea.

The workflow brings together your own assets, chat-based refinement, an interactive preview, and export for supported ad networks.

I'd love to hear from app founders, game developers, and marketers:

What's the biggest bottleneck in your current playable-ad workflow—coming up with concepts, creating assets, making changes, localization, or preparing network exports?

You can explore PlayableRun here:

If you try it, tell me what you wanted to create and where the experience could be clearer. Specific feedback will help me prioritize the next improvements.

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