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What slows you down most when creating playable ads?

Hey everyone! I'm Mesut, the founder of PlayableRun.

I work with mobile apps and paid user acquisition, and I'm building PlayableRun to help app and game teams create HTML5 playable ads from a store link or an idea.

The workflow brings together your own assets, chat-based refinement, an interactive preview, and export for supported ad networks.

I'd love to hear from app founders, game developers, and marketers:

playablerun.app - Turn app links and prompts into playable ads with AI

An AI studio for mobile app and game teams. Turn a store link or prompt into an HTML5 playable ad, add your own assets, refine it in chat, preview the experience, and export for supported ad networks. Build Google Ads policy-compliant HTML5 ZIP creatives for App and Display campaigns — 51 languages, ExitApi, clickTag, and instant ZIP export.