What slows you down most when working with 2D pixel-art spritesheets?

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Hey everyone!

I'm an indie developer working on NOIRADIX Studio, a free, open-source pixel-art editor built around the 2D game development workflow.

While building it, I realized that creating pixel art is only one part of the process. Organizing animation frames, maintaining consistent directional animations, slicing spritesheets, and setting everything up inside a game engine can be surprisingly repetitive.

I'm curious about how other developers approach this workflow.

What's the most time-consuming or frustrating part for you?

  • Creating and editing individual sprite frames?

  • Managing 4-direction or 8-direction animations?

  • Organizing and slicing spritesheets?

  • Importing sprites and setting up animations in Unity, Godot, or another engine?

I'm particularly interested in hearing about the small repetitive tasks that you wish could be automated.

I'm using this feedback to decide what deserves attention in the next stages of NOIRADIX Studio.

Also, which game engine do you primarily use?

Thanks! I'd love to hear your experiences.

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