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What slows you down most when working with 2D pixel-art spritesheets?

Hey everyone!

I'm an indie developer working on NOIRADIX Studio, a free, open-source pixel-art editor built around the 2D game development workflow.

While building it, I realized that creating pixel art is only one part of the process. Organizing animation frames, maintaining consistent directional animations, slicing spritesheets, and setting everything up inside a game engine can be surprisingly repetitive.

I'm curious about how other developers approach this workflow.

NOIRADIX Studio - Browser-based pixel art editor with one-click Unity export

A free, open-source, offline-first pixel art editor with directional animation, a structured `.pix2` language, and automated Unity 2D spritesheet export.