Building SaaS for Retro Game Stores
Hey everyone! 👋
I’m Buri, a product manager turned solo founder from Germany.
Over the past months, I’ve been building RetroBase, a SaaS for used and retro game stores. While talking to store owners, I noticed something interesting: almost everyone had a POS system, but the work happening before a sale was still managed with spreadsheets, sticky notes, whiteboards, or simply memory.
That became my mission. Instead of replacing the POS, RetroBase helps stores manage everything from trade-in to ready-to-sell.
I’m launching on Product Hunt tomorrow, but even more than the launch itself, I’m excited to become part of this community. I’ve already learned a lot from reading your launch stories, and I’m looking forward to sharing my own journey while learning from yours.
If you’re building something interesting, especially as a solo founder, I’d love to connect. And if you’ve launched on Product Hunt before, I’d be grateful for any last-minute advice before tomorrow. 😊
Replies
welcome, and good luck tomorrow. the sticky-note/whiteboard prep-to-sale gap is such an underrated wedge, most POS tooling just assumes the trade-in decision already happened. does RetroBase standardize the grading/pricing call across staff or is that still judgment-based per employee?
Buri, the store owners who have a POS but still run the important part on spreadsheets or memory, that split is more common than it looks. The POS captures the transaction, not the judgment call before it, what to grade something at, what to trust an employee to price on their own. I see the same pattern in service businesses that run on memory instead of tracking anything at all. Curious whether the hardest part for RetroBase was getting owners to trust a system with that judgment call, or just getting them to write it down anywhere consistent in the first place.