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GodotIQ Intelligent MCP Server for Godot - Give AI agents spatial intelligence in Godot 4

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MCP server that gives AI agents spatial intelligence in Godot 4. The agent sees the 3D scene, clicks in the viewport, traces signals, and verifies its work with screenshots. 36 tools: spatial maps, code analysis, flow tracing, input simulation, visual debugging. An AI agent built a complete 3D tower defense autonomously using GodotIQ — towers, enemies, waves, UI, placement system. Tested by clicking in the running game like a player. 22 tools free. Full suite $19. pip install godotiq

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I started building this because AI agents are terrible at understanding 3D space. They can write GDScript, but they have no idea where objects actually are in the scene, whether a placement makes sense, or what the game looks like when running. GodotIQ fixes that. The agent can query spatial maps (positions, distances, bounds), place objects with constraint validation, run the game, click in the viewport, take screenshots, and iterate on what it sees. With the gif example, The agent placed every tile, connected roads, set up tower targeting, built the UI, and debugged everything autonomously. The free tier (22 tools) covers spatial intelligence, code analysis, and flow tracing. The Pro tier ($19 one-time) adds runtime tools: screenshots, game control, input simulation, and the Godot addon.