Does every good product need to hit a “deadly sin,” or can desire alone carry it?

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Saw a thread here going deep on problem-first thinking, and I agree with it, that’s clearly the safest and most reliable approach. But it made me want to think a bit wider about what else is out there.

It reminded me of a story I heard once: an investor won’t fund something unless it hits at least one or two of the seven deadly sins, greed, vanity, envy, sloth, whatever the case. The idea being that pain and desire are what actually move people to open their wallet, not just “this is useful.”

So beyond problem-first, are there other approaches that work? Have any of you launched or seen something succeed that started from a positive pull instead of pain? Not “I need to remove this annoyance” but “I want more of this good thing.” Status, pleasure, curiosity, that kind of driver rather than frustration.

And taking it further: does there even need to be a problem? Some of the best-loved products aren’t solving pain in any real sense, they’re just fun, delightful, or make you feel something. Games, toys, a lot of consumer social. Is that “no problem,” or is there always one hiding underneath if you look closely enough?

Curious what approaches people have seen work besides problem-first.

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I think both sides are real, but they play out differently depending on the category. In most B2B / AI tools, “problem-first” still wins because someone needs a clear reason to switch behavior. But what I’ve seen building in AI is that removing pain is no longer enough. A lot of tools solve the same problems now. What makes people stick is the feeling of leverage. It’s less “this fixes my problem” and more “this makes me feel faster, sharper, more in control.” That’s where desire comes in.


With , we started from a real problem, scattered workflows across research, content, and execution. But what actually gets users to come back isn’t just solving that. It’s the feeling that things finally click together, that they can move from idea to output without friction.


So I’d frame it like this:

Problem gets you the first use. Desire gets you retention. And sometimes, the best products quietly do both.

In myopinion, desire can absolutely be enough, especially for demanding products. People don't always pay to remove pain; sometimes they pay for convenience, status, curiosity, or simply because something is entertaining.