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N Jethwa•

2mo ago

Flocking Simulator (Boids) - Interactive boids simulation to explore flocking.

This is a real-time interactive simulation based on the classic boids flocking algorithm, originally introduced by Craig Reynolds. Watch hundreds of agents come to life using just three simple rules: Alignment (match direction) Cohesion (stay together) Separation (avoid crowding) What makes it fun? You can actually play with the system. šŸ”¹ Add attractors and repellers šŸ”¹ Observe emergent patterns in real time šŸ”¹ See chaos turn into organized motion