
Flocking Simulator (Boids)
Interactive boids simulation to explore flocking.
2 followers
Interactive boids simulation to explore flocking.
2 followers
This is a real-time interactive simulation based on the classic boids flocking algorithm, originally introduced by Craig Reynolds. Watch hundreds of agents come to life using just three simple rules: Alignment (match direction) Cohesion (stay together) Separation (avoid crowding) What makes it fun? You can actually play with the system. πΉ Add attractors and repellers πΉ Observe emergent patterns in real time πΉ See chaos turn into organized motion
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