FAQ — the questions I expect most about Chess Journal
Is it really free?
Yes — play, record your own games, import from Chess.com/Lichess, browse
your library, edit positions, switch themes: all free, forever. A
one-time $5 unlocks Stockfish's full depth, on-device AI commentary,
the Classics/Theory libraries, all 5,037 puzzles, and the Assistive
Coach.
Can I buy the $5 unlock today?
Checkout (LemonSqueezy on desktop, Google Play Billing on Android) is
built and tested but not public yet — landing soon. Until then, try
the whole unlock free for 14 days: paste CJLAUNCH14D in the Unlock
screen, or just open chess-journal.netlify.app/?codeRedeem.
How is this different from Chess.com / Lichess / ChessBase?
It's not a place to play online — it's your private analysis lab and
study library. No cloud dependency (Chess.com/Lichess are web-only),
local AI commentary (nobody else has this), and a 26,000+ game library
built in. $5 once vs. $99/yr (Chess.com Diamond) or $500+ (ChessBase).
Does it need internet?
No — engine analysis, AI commentary, the library, puzzles, and theory
all work fully offline, free tier or unlocked. Only Chess.com/Lichess
import, checkout, and update checks need a connection.
What platforms?
Windows, Linux, and Android — all live now. iOS/macOS aren't available
yet.
How does on-device AI work?
Qwen2.5 1.5B or Gemma 3 1B, running locally via llama.cpp (desktop) or
Transformers.js WASM (Android) — no API key, nothing ever leaves your
device. Small models by necessity, since they have to run on your own
CPU, not a datacenter GPU.
Why Tauri instead of Electron?
Needed one React/TypeScript codebase across Windows, Linux, and Android,
plus a real Rust side to spawn llama.cpp locally and verify licenses/Play
Billing — smaller binaries and lower memory than Electron for an app
that's already running Stockfish and a local LLM alongside the UI.
Is it open source?
No, proprietary/closed-source.
Just you building this — is it sustainable?
Yes, solo dev, actively shipping (check the changelog — frequent
releases). The $5 unlock funds ongoing development, and every future
update is included in that same one-time payment.
Online multiplayer? iOS?
No online play — it's built for recording/studying games you play
elsewhere (Chess.com, Lichess, in person), not for matchmaking. iOS has
no committed timeline yet.
Found a bug or have feedback?
sazardev@gmail.com — always welcome, and it directly shapes what ships
next.

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