Spin Cycle: Cat Laundry’s late game now changes the rules

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I’ve added a new late-game mode to Cat Laundry called Spin Cycle.

When either player reaches 70 points, the change is visible immediately: Spin Cycle activates and every cat starts spinning much faster. The scoring rules tighten at the same moment. Squares and diamonds stop scoring; only crosses count, and every cross is worth 10 points. Victory still happens at 100.

The goal is to speed up the endgame without making the leader’s win automatic. A player who is behind can still build one clean cross and swing the score quickly, while the leader can no longer coast on easier shapes.

Try the new endgame here:

I’m especially curious whether the switch at 70 feels clear and whether the faster cats create useful pressure or just chaos.

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