Craig Finch

AfterTable - Every play. Remembered.

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Most board game loggers focus on one person entering scores after the game ends. AfterTable flips that model: everyone contributes to the same session log in real time. Think Waze for game nights. One player captures a comeback, another adds a board photo, a third logs a running joke. By the end, the session already tells the story. Stats like win rates and play history are included, but the focus is shared memories, live moments, and multi-player storytelling.

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Craig Finch
Maker
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Hey Product Hunt 👋

I'm Craig, the maker of AfterTable. I'm a longtime board gamer, and AfterTable came from a small but persistent annoyance: I could always remember what I played, but the stories around those sessions kept slipping away. The unbelievable comeback. The disastrous alliance. The running joke from turn six. The "remember when..." moments that groups talk about years later.

There are great tools for tracking scores and play counts, but they're all built around one person entering data after the game ends. AfterTable is built for the group at the table, in the moment, and focused on the experience instead of the spreadsheet.

A few things that make it different:

- Everyone at the table contributes to the same session log, live. One player captures a comeback, another snaps a photo of the final board, a third drops the running joke. Think of it as the Waze of game nights.
- Live capture mode is low-friction by design - a few taps to save a moment without disrupting play. "Hide until end" teasers keep spoilers from players who haven't seen them yet.
- Stats are still there. Win rates, head-to-head, monthly plays, rolling form. They're behind the stories, not in front of them.
- Recaps write themselves. Wargamers call them AARs, Euro players call them session reports - either way, you finish the game with the raw material already captured, photos and all.
- Year in Review turns a year of sessions into something worth re-reading, not just a leaderboard.

Works entirely in the browser - no app store, no install. Add it to your home screen and it behaves like a native app.

Built solo, over a lot of late nights, with my own game group as the first testers. Excited to put it in front of more tables.