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Self-Promotion

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•1mo ago
Game Designer's new Tool - Itembase.dev
... everyone I m building itembase.dev a tool for game designers to structure and manage item data, progression, and economy systems more cleanly. The idea came from a simple problem: a lot of game design workflows around items, balancing, and progression still end up spread across messy spreadsheets, docs, and ad hoc systems. That makes iteration slower and harder than it should be. With itembase.dev

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Self-Promotion

p/self-promotion

by

•1mo ago
Game Simulations Are Not About Realism. They Are About Better Design Decisions
... matters a lot: Decouple simulation from presentation. That unlocks: fast iteration deterministic debugging reproducible tests long-term balancing Simulation isn t about realism. It s about predictability for designers and clarity for players . I wrote a deeper breakdown here https://itembase.dev/blog-game-simulations.html More game design thinking coming soon ...

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