Sam Novak

Sam Novak

Co-founder Itembase.dev

About

Co-Founder of itembase.dev Helping game designers move beyond spreadsheets when designing items, progression, and game economies.

Badges

Tastemaker
Tastemaker
Gone streaking
Gone streaking

Forums

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1mo ago

Wagglet - Hand off AI coding tasks between teammates instantly

Hit your Claude Code, Codex, or Cursor usage limits mid-sprint? Wagglet lets developers instantly hand off exact AI coding tasks to teammates who have available bandwidth. Instead of sharing accounts, API keys, or pasting raw contexts back and forth, Wagglet packages the entire prompt, background context, and acceptance criteria into a single transferable unit. Coworkers run tasks using their own agent sessions and send back clean results—keeping your workflow moving zero-friction.
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6mo ago

Game Simulations Are Not About Realism. They Are About Better Design Decisions

A lot of teams hear simulation and think:

  • more realism

  • more complex AI

  • better physics

That s usually the wrong goal.

A good simulation isn t valuable because it s realistic.
It s valuable because it creates meaningful outcomes.

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6mo ago

Game Designer's new Tool - Itembase.dev

Hey everyone

I m building itembase.dev a tool for game designers to structure and manage item data, progression, and economy systems more cleanly.

The idea came from a simple problem: a lot of game design workflows around items, balancing, and progression still end up spread across messy spreadsheets, docs, and ad hoc systems. That makes iteration slower and harder than it should be.

With itembase.dev I want to make it easier to:

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