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recent
p/self-promotion
by
Arınç Elhan
•
6mo ago
I rebuilt the feeling of ripping a 1999 Pokemon pack
... HeartGold/SoulSilver 2011. The pull rates match the originals (64% rare / 28% holo / 5% secret / 2% shining / 1% crystal), and I went deeper than I probably needed to on the rarity-specific visual effects Crystal cards have a refractive shader,
Gold
Stars
get the
0
1
p/introduce-yourself
by
Salim Boudi
•
2yr ago
Pitch your product here, maybe someone is looking exactly for what you offer.
... games and suggests better placements to avoid dead ends. Would appreciate your feedback Comment from Bryant Ejorh(@codebybryant): We re currently building Xenith the "Anti-Streak" productivity system. Most tools today are designed like mobile games, optimizing for digital
gold
stars
and "streaks" rather than actual output. At Xenith, we believe streaks are for Snapchat. Real growth requires disciplined intention. We ve stripped away the performative "confetti" to focus on the three pillars that actually move the needle: Discipline, Intention ... ... problem. We wanted to treat it as a business problem. Would love feedback from ops, supply chain, and data teams. Happy to answer questions or go deep on how this works Comment from Mustafa Arian(@thenameisarian): TAM Network. an
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