Ted Hoovers

Ted Hoovers

Marketing specialist

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We just launched our Alpha and we need your honest feedback.

I built Prodshort because I understood after my previous companies that the hard thing is not to Build but to Sell.
But because I'm a builder, not a seller. I decided to build something that Sells for me.
And Because the trend is Founder Led Marketing, I decided to build something that Create content on your behalf.
But there was a lot of AI tools out there. So I decided to go the opposite way, make it the most authentic possible.
I want you to create content when you are not even aware of it.
And honestly it worked for me. Many people tell me it's amazing but to keep it honest, NO ONE PAYED, and that's the only KPI I'm looking at.
For now, I have feedback about the landing page being too AI generated, and doesn't reflect the quality of our product.
And Builder socially scared from sharing there first content.
Let me know what you think https://www.producthunt.com/prod...

Aaditya Jindal

1mo ago

ModelForge Introduces Apple MPS Support - Finetune LLMs locally without code!

ModelForge v3 by @ForgeOpus just dropped, and it's a big one.

@Apple Silicon support is finally here!

You can now fine-tune LLMs locally on your #MacBook using full MPS (Metal Performance Shaders) acceleration. M1 through M5, your chip was built for this moment.

We’ve shipped v1.1 (Chaos Update) 🎛️💀

This release doesn t add content - it sharpens the chaos.

What s new in v1.1:

  • Improved pixel font + larger text for better readability

  • Visible mute toggle on home & header (DMCA-safe for streamers)

  • New Progressive mode: starts at 20 buttons, adds 15 each round

  • Clearer win screen with sarcastic stat microcopy + bigger NEXT ROUND

  • Share your shame helper text for easier bragging/suffering

  • Short descriptions for modes & difficulty (no instructions, just vibes)

  • Explicit disclaimer: this game is intentionally chaotic and unfair

  • Per-round variation (movement, timing, micro layouts) without new mechanics

  • Faster feedback (75ms transitions) no animations blocking clicks

  • Better dark-mode visibility for button numbers

If you played earlier and felt confused in the bad way, v1.1 should feel confusing in the right way.

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